Weapons and Ammo do not carry over to this level, meaning the only new item a player will have after each Episode is a Rune. The entrances to completed Episodes will be sealed off and will not available for playing until a New Game is started. The player will return to this room to select another episode after they beat an Episode. Overall this level does not have a specific Level Theme, as many different textures are used in an attempt to show the capabilities of the engine, which means that this level has parts of all themes which is stored in a separate. Finally, a hidden final passage leads deep below the hub, into Shub-Niggurath's Pit where the game's final battle takes place. An eerie room, an example of Elder World architecture holds the slipgate to The Elder World. A bizarre walkway over Lava, bearing the distinguishable characteristics of the Runic style, leads towards The Netherworld. A dark and sinister Wizard-themed hallway leads into The Realm of Black Magic. The entrance to the Shareware episode, Dimension of the Doomed, is a simple idBase-themed room. The Episode entrances are designed to reflect the nature of the dimension they lead into. The Easy selection is a clean and simple hallway, the Normal selection is a more menacing metallic bridge over muddy water, and the Hard selection is a broken bridge over a pool of Lava. In this hub, the player selects a difficulty and level by going through corridors to the area they wish. It's an experimental concept which allows the player to select the Episode and Difficulty through in-game navigation, rather than the traditional splash screen. This level is a hub level, made only to link to other levels. Introduction is the starting area of Quake.
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